shop_materialpath to matnet
shop_materialpath to Octane Quick Material
Image To OpenGL
Image Cycle +/-
Image to Copnet (Normal & Aces)
Create Viewport Light for Modeling
Import / Export Node Network
Save Selection to Hip
Primitive Group Split
Copy/Move Selection to New Geo
Convert Material
Convert Quixel to Octane Quick Material
Move Selection to New Geo & Object Merge
Re-cook Node
Save Node as Thumbnail
Import / Export .hcam Camera
OBJ Node Transforms to Sop Points
Load/Save /OBJ Display State
Go To Frame
Copy View To Camera
Create / Delete Key at Frame(s)
Rizom Bridge
Import Lightwave Scene
Import Lightwave Motion
Lightwave Clipboard to Octane Images
Create Render Batch File
Convert Obj Node Anim to Sop Transform
Prim Split to Blast
Labs Pick & Place to Instances
.obj File(s) to HDA Conversion
Create Channel Group for all Animated Parms
Copy / Paste Node Parms
Parameters to Attributes
Render Material Switch
Multi-PBR Import
Enable Motion FX
Disable Motion FX
Atlas Splitter
Agents to FBX
KineFX Animation Import Nodes to MotionClip Sequences
Insert Triplanar
.fspy Camera Importer
Variant Objects Instance Distribution
Export USDZ
Show Hip Footprint On Disk
Export Geo Spreadsheet Attributes to CSV
OBJ Export
MDD Export
PFX Export
Open in...
Send to Substance Painter
Export Octane .orbx
Merge to New Container
Create Keyframes from Fusion .spl Splines
Open In Native File Requester
Enter Unit Measure Value & Convert
Set Relative to $JOB
Create OUT Null
Load .MTL & Create Matnet
Points to Clipboard for Curve Sop
Import Syntheyes Camera Clip
Set View To Camera
Viewport Info Overlay
Set As Viewport Camera
Set As Viewport Camera with 'State'
Pick Material from Viewport
List Material Networks
Display All Current Node Names
Localize External Files
Find File References in other location
Install HDAs from Path
Convert Prims to Obj Level Bones
Object Hierarchy to Bones
Add Rotation Noise Constraint
Static (temporary) Geo Container
Agent + Transform → Locomotion
Create File Cache
KineFX CharacterImport Material Conversion
Match Materials
Send to Solaris (obj → lops)
Input Connection to OBJ Merge
Find Unused Materials
Toggle Alembic Load Mode
Copy 2 Points Sop → /obj containers
Backup & Restore Configs
Export to .orbx (Octane Proxy)
Export to .rs (Redshift Proxy)
Export to .vrmesh (VRay Proxy)
Color Nodes to Attrib Adjust Color Sop
Material Overrides to Material conversion
Set IN Frame
Set OUT Frame