shop_materialpath to matnet

shop_materialpath to Octane Quick Material

Image To OpenGL

Image Cycle +/-

Image to Copnet (Normal & Aces)

Create Viewport Light for Modeling

Import / Export Node Network

Save Selection to Hip

Primitive Group Split

Copy/Move Selection to New Geo

Convert Material

Convert Quixel to Octane Quick Material

Move Selection to New Geo & Object Merge

Re-cook Node

Save Node as Thumbnail

Import / Export .hcam Camera

OBJ Node Transforms to Sop Points

Load/Save /OBJ Display State

Go To Frame

Copy View To Camera

Create / Delete Key at Frame(s)

Rizom Bridge

Import Lightwave Scene

Import Lightwave Motion

Lightwave Clipboard to Octane Images

Create Render Batch File

Convert Obj Node Anim to Sop Transform

Prim Split to Blast

Labs Pick & Place to Instances

.obj File(s) to HDA Conversion

Create Channel Group for all Animated Parms

Copy / Paste Node Parms

Parameters to Attributes

Render Material Switch

Multi-PBR Import

Enable Motion FX

Disable Motion FX

Atlas Splitter

Agents to FBX

KineFX Animation Import Nodes to MotionClip Sequences

Insert Triplanar

.fspy Camera Importer

Variant Objects Instance Distribution

Export USDZ

Show Hip Footprint On Disk

Export Geo Spreadsheet Attributes to CSV

OBJ Export

MDD Export

PFX Export

Open in...

Send to Substance Painter

Export Octane .orbx

Merge to New Container

Create Keyframes from Fusion .spl Splines

Open In Native File Requester

Enter Unit Measure Value & Convert

Set Relative to $JOB

Create OUT Null

Load .MTL & Create Matnet

Points to Clipboard for Curve Sop

Import Syntheyes Camera Clip

Set View To Camera

Viewport Info Overlay

Set As Viewport Camera

Set As Viewport Camera with 'State'

Pick Material from Viewport

List Material Networks

Display All Current Node Names

Localize External Files

Find File References in other location

Install HDAs from Path

Convert Prims to Obj Level Bones

Object Hierarchy to Bones

Add Rotation Noise Constraint

Static (temporary) Geo Container

Agent + Transform → Locomotion

Create File Cache

KineFX CharacterImport Material Conversion

Match Materials

Send to Solaris (obj → lops)

Input Connection to OBJ Merge

Find Unused Materials

Toggle Alembic Load Mode

Copy 2 Points Sop → /obj containers

Backup & Restore Configs

Export to .orbx (Octane Proxy)

Export to .rs (Redshift Proxy)

Export to .vrmesh (VRay Proxy)

Color Nodes to Attrib Adjust Color Sop

Material Overrides to Material conversion

Set IN Frame

Set OUT Frame