Allows you to create materials from PBR Texture sets. While being able to run as a tool, it is also heavily embedded and used in the asset library as well as the drag and drop from an explorer window.

Current Tokens (not all channels are currently supported) for Multi PBR sets are:

color Tokens          : "albedo.", "_albedo", "_color", "_clr", "_basecolor", "_col", "_diffuse", "_diff.", "_diff_"
roughness Tokens      : "_rough", "_rgh", "_gloss", "_glss"
normal Tokens         : "_norm", "_normal", "_n.", "_nrm.", "_nrm_"
disp Tokens           : "_disp", "_dsp.", "_dis.", "_hgt", "_height"
ao Tokens             : "_ao.", "_ambientocclusion"
sss tokens            : "_sss_", "_subsur"
emission Tokens       : "_emission", "_luminosity", "glow"
opacity Tokens        : "_opacity", "_trans", "_alpha", "_mask", "_sprite"
specular Tokens       : "_spec", "_refl"
metal Tokens          : "_met"
bump Tokens           : "_bump", "_bmp"
cavity Tokens         : 'cavity'
translucency Tokens   : 'translucency'
ao Tokens             : 'ao', 'ambientocclusion', 'ambient_occlusion'
refraction Tokens     : 'refraction','refr'