The Bridge is a quick way to send back and forth an object to Rizom Lab's Rizom UV for UV'ing your assets.
The Destructive (non-hda) approach is described here at Rizom Bridge
The Rizom Bridge allows you to control every aspect of Rizom from Houdini via Custom Lua Commands and layer multiple RizomBridge nodes togehter doing multiple processes. For example, one could do a basic unwrap in the first node, then add another node, and rectangularize specific polygons, or relax uvs, or straighten specific edges, etc. By Default, Rizom tries a simple automatic unwrap. It is important to note, that this automatic process does not always yield acceptable results, and therefore in those cases, edge groups can be passed onto Rizom to help with the unwrap.
<aside> ⚠️ Attention:
The HDA part of the bridge has been gifted to the SideFX Labs tools. The only difference there, is that the Labs version uses .fbx and the ODTools version uses .obj as exchange format to allow Apprentice License users to use the tool. Other than that, they are identical.
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<aside> 💡 Creating Presets
We strongly encourage you to create presets for often used processes in rizom. Simply use the advanced tab and create a custom lua script, saving it as a preset, so that it can be easily recalled at any time. Typical things would for example be Rectangularize, Pack with Scale, Pack without Scale, Optimize, and so on. The Presets can be accessed by pressing the cogwheel on the top right of the node and will be found on the bottom of that list.
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